Square Enix Delay Final Fantasy Type-0

Seperti biasa Square Enix terkenal dengan game delaynya ~.~ terutama untuk FInal Fantasy, kali ini Square Enix mengundurkan peluncuran dari Final Fantasy Type-0 untuk PSP. Yah~ karena Square Enix memang perusahaan Game yang sangat besar dan masih banyak sekali game yang harus di hendelnya.
Final Fantasy Type-0 dijadwalkan akan rilis pada tanggal 13 Oktober 2011, tapi karena delay maka di undur sampai tanggal 27 Oktober 2011. Harapan Square Enix pada delay "yang satu ini" mereka dapat meningkatkan kualitas dari gamenya :3.

Beberapa Gameplay Trailer:



The Gentleman's Hour


If you like weird private eyes and you haven't already done so, you might want to check out Boone Daniels, a surfer-dude PI in San Diego in The Gentleman's Hour, by Don Winslow.

Boone was also featured in The Dawn Patrol, and if you read that one first, that wouldn't hurt, though it's not necessary. 

Winslow has a unique style, full of asides, present tense, and rapidly shifting viewpoints, but he's good enough to pull it off. He's written maybe fifteen books, and last year's Savages is probably going to make it to the big screen as a major movie with heavyweight stars and a director and all like that.

Winslow has one of those interesting backgrounds good for writers: He got a degree in African History, managed a chain of movie theaters and became a private investigator in NYC; has led safaris in Kenya, and got his masters degree in Military History.

He's been hired to do books–at least one–by the estate of the late writer Trevanian, Satori, which is the prequel to Shibumi, featuring Nicholai Hel, master martial arts assassin ...

Man stays busy. 

I like his books, and if you have anything close to my offbeat tastes in fiction, you might, too. 

Gimme a Ticket for a Hurricane


Irene wades along the east coast, blowin' and goin', and bringing to them what I grew up with down in Louisiana. Kind of like those folks from Minnesota who look at the dusting of snow in Portland and laugh when the place comes to a halt because of it, a C2 storm doesn't get more than a shrug back down home.


Of course, that's because they are used to worse. Audrey, Betsey, Camille. And what was that other one ... ? Oh, yeah, Katrina ...


Not that the folks on the Gulf Coast are immune, but generally, they tend to be better-prepared because, well, they know it's coming. Though New Orleans is the exception that sticks out like a turd in the punchbowl. Of course, Mardi Gras makes them all crazy in New Orleans.


Not accustomed to this kind of thing in Washington, Baltimore, New York City, which had a recent earthquake rattle the shelves, too.


The biggest worries for coasties is not so much the wind, though that can be fierce, but the storm surge that hits at high tide, and the tornadoes that are spawned along the front, and all that rain. If the sucker stalls and just sits there, a foot of rain in a place whose drainage system can't deal with it is a nasty bit of business.


To those folks on the east coast getting lashed by the storm, or about about to, good luck. Hunker down, I hope you got enough flashlight batteries and candles and toilet paper and canned food. And beer. Beer helps.

Hooray for Hollyweird


Will Smith and Jada Pinkett Smith are in the news: Some scandal rag has put out a story that their marriage is kaput, naming Another Man In The Wife's Boudoir as the cause. Said Man being Marc Anthony, the singer and actor, whose own marriage to Jennifer Lopez, the singer and actress, went down the tubes recently. Jada and Marc co-star on her show HawthoRNe, and play lovers who steam up the camera's lens. 


Life imitating art?


Rumor is that Will and Jada have an open marriage, both are on record talking about it, and you'd think that concept kinda makes the idea of cheating void, but there are rules there, too, and apparently being blindsided is one of them.


The press release the couple offers sounds like a non-denial denial. Their "marriage is intact," they say. 


"Intact?" Who says that when asked if they are getting a divorce? I mean, "No, we aren't." Or "That's bullshit!" Or even "None of your fucking business!" But "Our marriage is intact?" That sounds like a spindoc's phrase to me. 


In Hollywood, it seems to be a knee-jerk reflex in this kind of situation. A splitting couple absolutely-positively-categorically denies it. They are quickly seen holding hands, smooching, having a fine ole time in public ... and then a few weeks, a month, six months, divorce papers come to light. 


Somebody was, ah, well ... shading the truth ...


Why bother? Does it make some kind of business sense? Is there a deal that requires matrimonial stability? The children? You can't hide that from the kids, they know.


It's Hollywood, Jake ...


Yadda, yadda, yadda, BFD. Why do I even go here? 


Well, I feel a distant connection to Will Smith because I did the novelization for Men in Black. Somehow I wound up with a cardboard bookstore display that now sits on the roll-top in my office, so I see Will and Tommy Lee every morning when I come to work. And it was one of my favorite summer movies, my connection notwithstanding. Couldn't help but like the kid in that one. 


Rich Hollywood celebs don't do the same dance the rest of us do; they are always in the public eye, can't step out onto a sidewalk without cameras going off in their faces, and they get hit on by gorgeous people a lot more than most of us. (A whole lot more than, for instance, me.) Temptation falls down naked in front of these folks every time they turn around–sex? drugs? rock 'n' roll? Hey, come and get it!–and part of the mystique of a relatively-long lasting marriage in LaLaLand is that they managed to resist, or come to terms with, all that, and somehow, endure. Coming fourteen years for Will and Jada, and down there? That's like four decades in non-celebrity time. You hate to see it fail.


If indeed is has failed. Probably we'll see ...

Section 8


Fiksi ilmiah variasi pada Divisi 101 st Airborne selama Dunia - kemungkinan besar sci-fi-versi Medal of Honor: Airborne. Preman dari Bagian 8 samar-samar memahami perbedaan antara arahan dan pemboman orbit: setiap pendaratan dimulai pada ketinggian empat setengah mil, dan sebelum mendarat, tidak perlu untuk menyertakan anti-gravitasi rem. Seperti dapat dilihat ngebut, seorang pejuang bisa berpura-pura meteorit, dan menembus tubuhnya tangki apapun. Hilang pada saat yang sama memungkinkan exoskeleton sverhtehnologichny lapis baja.

Minimum system requirements:
  • OS: Windows Vista (Service Pack 1), XP (Service Pack 3), Windows 7

  • Processor: Intel Pentium 4 3.0 GHz or Dual Core, AMD Athlon 64 3000 +

  • Memory: 1 GB (XP), 2 GB (Vista)

  • Free space: 6 GB

  • Video: DirectX 9.0c (Shader Model 3.0), 256MB (NVIDIA GeForce 7800, ATI X1800)

Screenshoot




Download
Mediafire Password : alisoftware
RAR Password : www.gamehousevn.com

Alien vs Predator 2


Sebagai pengganti pembukaan meninjau tradisional, inilah jawaban untuk pertanyaan Anda mungkin bertanya-tanya tentang: Ya, Aliens vs Predator 2 memungkinkan Anda menyimpan manapun. Bahkan, pertandingan pertama begitu terkenal akhir-tingkat-satunya menyelamatkan sistem nya yang sekuelnya telah menjadi penembak pertama yang bangga tak terbatas yang menyimpan daftar fitur kanan pada kotak. Monolith, mengambil alih seri dari yang berbasis di Inggris Pemberontakan pengembang, juga menambahkan beberapa hal lainnya yang pertandingan pertama tidak memiliki, seperti struktur kampanye yang menarik, browser server di game, beberapa mode multiplayer yang menarik, dan kemampuan untuk bermain semua berbagai tahap kehidupan Alien. Tentang satu-satunya itu berhasil mengacaukan adalah demo pemain tunggal mengesankan dirilis beberapa bulan lalu. Jadi dalam menjawab pertanyaan kedua Anda: Ya, Aliens vs Predator 2 adalah lebih baik daripada demo. Itu lebih baik daripada demo, itu lebih baik daripada Aliens vs Predator aslinya, dan itu salah satu game action terbaik dirilis sejauh ini tahun ini.

The Aliens vs Predator asli pada dasarnya merupakan serangkaian tingkat terkait. Hal ini terkonsentrasi pada menciptakan suasana ketakutan tanpa henti dengan mengandalkan Alien berkembang dengan baik dan terkenal dan alam semesta Predator untuk memberikan sebuah cerita implisit. Untuk sekuel, bagaimanapun, Monolith telah membuat perubahan lengkap. Aliens vs Predator 2 tidak hanya memiliki plot, tetapi juga memiliki salah satu plot yang paling cerdik yang pernah dibangun dicoba pada penembak.

Masing-masing dari tiga tingkat tujuh pemain tunggal kampanye berlangsung secara bersamaan. Peristiwa yang terdiri dari satu hari sangat buruk bagi manusia pengawakan stasiun penelitian di planet LV-1201 disajikan dari tiga perspektif yang berbeda: sebuah subjek penelitian asing, seorang anggota partai berburu predator, dan kelautan kolonial yang merupakan bagian dari tim yang dikirim dalam menanggapi sebuah mercusuar marabahaya. Meskipun setiap cerita mengandung-dirinya sendiri, semua tiga berpotongan pada titik-titik tertentu, dan hasil dari tindakan dalam satu kampanye dapat dilihat pada yang lain. Misalnya, seperti laut, Anda akan menemukan predator terjebak dalam kriogenik pod stasis, yang Anda harus bergerak sehingga bisa cocok ke poros ventilasi. Selama kampanye pemangsa, itu Anda dalam stasis mengamati laut karya kontrol pod, secara tidak sengaja membebaskan Anda. Permainan ini penuh dengan crossover kecil seperti ini, dan itu menjadi hampir seperti minigame itu sendiri hanya menyimpan jejak mereka, jika tidak ada alasan lain selain untuk menghargai tingkat mengesankan pikiran yang masuk ke menciptakan struktur yang kompleks yang mendasari cerita.

Masing-masing dari tiga kampanye membutuhkan waktu sekitar empat sampai lima jam untuk menyelesaikan, tetapi apa yang masing-masing kurang panjang lebih dari membuat untuk kepadatan. Banyak konten telah dikemas ke dalam tingkat ini, setiap orang kaya dengan urutan naskah dan sedikit unsur bermain yang tak terduga. Seperti dalam No One Lives Monolith Selamanya, hampir setiap set karakter manusia yang Anda temui dapat ditemukan terlibat dalam semacam obrolan kosong, sering tentang beberapa kekacauan yang menyebabkan Anda saat bermain sebagai salah satu spesies lain. Obrolan ini terutama jelas dalam kampanye Alien dan Predator, yang keduanya melibatkan perkelahian lebih banyak terhadap lawan manusia dan banyak lagi menyelinap sekitar.

Tidak seperti di, porsi asli besar Aliens vs Predator 2 berlangsung di luar. Grafis yang didukung oleh iterasi terbaru dari mesin Lithtech Monolith, dan, sementara itu memiliki reputasi untuk menjadi teknologi agak di belakang kurva, tentu mendapatkan pekerjaan yang dilakukan di sini. Jika objek kadang-kadang muncul suatu gumpal kecil, arah seni secara keseluruhan - baik dari segi kesetiaan kepada film dan tampilan dunia lain dari lingkungan luar - adalah tercela. Ketika Anda berdiri di tebing tinggi dan menonton dua dropships kolonial terbang sempurna yang diberikan oleh Anda, tepi kiri, dan terus ke kejauhan, Anda akan segera memaafkan terlalu banyak kuadrat-off beberapa meja kursi.

Pertandingan pertama mengandalkan hampir secara eksklusif pada moody pencahayaan untuk mendukung lingkungan yang agak sederhana yang tampak. Sekuel, sementara tidak membutuhkan begitu banyak sebagai penopang, melanjutkan tren ketakutan-mendorong skema pencahayaan. Lampu keamanan merah, lampu strobo, dan pitch-kegelapan semua dimanfaatkan sangat baik. Bahu-mount lampu dikenakan oleh tentara manusia kebanyakan efek pencahayaan terbaik permainan. Lampu melemparkan kerucut cahaya putih yang menunjuk ke arah mana pun seorang prajurit yang melihat. Efeknya sangat baik ketika penjaga beberapa merayap di sekitar lingkungan keruh, kerucut lampu mereka berpotongan saat mereka menyeberangi jalan.

Soundtrack ini juga sangat baik. Ini campuran murung dari clanks ambien dan mendesis, berdengung bass rendah, dan string melengking. Skor dinamis perubahan komposisi lebih dramatis ketika Anda memasuki pertempuran. Anehnya, sering switch sebelum Anda bahkan sadar bahwa musuh telah terdeteksi Anda, kadang-kadang membuat soundtrack sinyal bahaya yang lebih efektif daripada detektor gerakan laut itu.

Minimum System Requirements
  • PIII 450 or equivalent

  • RAM:

  • 128 MB

  • Video Memory:

  • 16 MB

  • Hard Drive Space:

  • 750 MB

Screenshoots



Download
Mediafire Password : alisoftware

Bulletstorm


Bulletstorm adalah 2011 mendatang first-person shooter video game yang dikembangkan oleh People Can Fly dan Epic Games, dan diterbitkan oleh Electronic Arts untuk PlayStation 3, Xbox 360 dan Microsoft Windows. Permainan ini dijadwalkan untuk rilis pada 22 Februari 2011 di AS dan 25 Februari 2011 di Inggris.

Bulletstorm terjadi di abad 26, di mana Konfederasi Planet dilindungi oleh hitam-ops rahasia militer disebut Echo Mati. Cerita berikut ruang bajak laut Grayson Hunt, disuarakan oleh Steve Blum, dan cyborg rekannya Ishi Sato, yang keduanya dipecat secara tidak hormat dari Echo Mati setelah mereka dikhianati oleh komandan mereka, Jenderal Serano. 10 tahun kemudian, setelah upaya spontan dan minuman keras-diinduksi untuk membalas dendam pada Jenderal dan pasukannya, Hunt dan kapal Sato mendarat di Stygia planet, planet sebelumnya-ramah sekarang dibanjiri dengan daging-makan tanaman, mutan suku liar , penjahat, dan Godzilla berukuran monster. Berburu dan mencari Sato cara dari planet ini, semua sementara melakukan pertempuran dengan pasukan Jenderal, yang juga jatuh pada Stygia setelah serangan Hunt. Sepanjang jalan, mereka bergabung dengan Trishka Novak, seorang wanita bermulut kotor dengan masa lalu yang gelap yang juga tahu jalan di pistol. Salah satu lokasi mereka melakukan perjalanan ke pada Stygia adalah kota Elysium, mantan surga seperti orang dewasa Vegas.

Pemain memanfaatkan gudang yang cukup besar terdiri dari over-the-top bergerak tempur dan senjata besar. Bulletstorm juga memiliki berbagai "skillshots". Sistem gameplay skillshot penghargaan pemain untuk menciptakan dan menghasut kekacauan dengan cara yang paling kreatif dan destruktif mungkin, dari membunuh musuh di udara untuk mendorong musuh ke tanaman karnivora untuk melaksanakan musuh setelah penembakan dia di testis. Semakin tidak biasa skillshot tersebut, poin lebih pemain mendapatkan untuk meng-upgrade karakter mereka dan senjata membuka, yang memungkinkan pemain untuk melakukan gerakan lebih kreatif dan skillshots berlebihan. Jika bergerak kreatif yang berulang, karakter pemain bisa "max keluar", yang berarti karakter akan mendapatkan skillshots lebih dan satu tembakan membunuh.

Minimum system requirements:
  • Operating system: Windows XP SP3/Vista SP2 / 7

  • Processor: Core 2 Duo 1.6 GHz

  • Memory: 1.5 GB

  • Video: 256 MB, GeForce 7600 GS / Radeon HD 2400 Pro, DirectX 10c

  • Sound card: compatible with DirectX 9c

  • Free space on hard drive space: 9 GB

Screenshoots




Cara Install

  1. Download Semua Part-1 s/d Part-38, Extract pada part-1nya saja dengan 7Zip (http://www.7-zip.org/download.html) atau Winrar (http://thashzone.blogspot.com/2009/04/winrar-2007-v465.html)

  2. Burning ke DVD Atau di Mount dengan MagicDisc (Cara penggunaan : http://thashzone.blogspot.com/2010/12/mount-file-isobinnrgmds.html)

  3. Install game, masukan serial number XXXXX-XXXXX-XXXXX-XXXXX-XXXXX

  4. Copy "ShippingPC-StormGame.exe" dan "xlive.dll" dari folder Fairlight

  5. folder di DVD game ini, dimana Anda Install Game dan masuk ke folder "\Binaries\Win32"

  6. Untuk install "Title Update" Anda harus menghapus 2 file berikut di folder "\Binaries\Win32\ShippingPC-StormGame.exe.zdp" dan "\Binaries\Win32\Zdp\ZdpConfig.xml"

  7. Sekarang jalankan "setup.exe" di "Title Update" folder

  8. Siap Mainkan Game


Download
Mediafire Password : alisoftware
Rar Password : www.netkingvn.com

The SIMS 1 + Expansion (8 in 1)



The Sims adalah permainan komputer simulasi strategik yang dibuat oleh desainer permainan Will Wright, dipublikasi oleh Maxis, dan didistribusikan oleh Electronic Arts. Permainan ini adalah simulasi aktivitas sehari-hari dalam rumahtangga. Pada tanggal 4 Februari 2000, permainan ini telah terjual sebanyak 16 juta kopi yang membuatnya sebagai permainan komputer dengan penjualan terbesar dalam sejarah.

The Sims berfokus pada kehidupan orang virtual yang disebut sebagai Sims. Pemain dapat mengontrol aktivitas keseharian Sims, seperti menyuruhnya tidur, makan, membaca, atau mandi. Will Wright, desainer game ini, menyebut The Sims sebagai permainan rumah-rumahan digital ("digital dollhouse").

System Requirement :

  • Hard Drive Space: 255 MB

  • Processor Type: Intel Pentium - 233 MHz

  • RAM Size: 128 MB

  • OS Required: Microsoft Windows 95, Microsoft Windows 98, Microsoft Windows Millennium Edition

  • Peripheral / Interface Devices: Sound card, mouse or compatible device, 4x CD-ROM


Screenshoots


Download
Mediafire Password : alisoftware

Expansion
Mediafire Password : alisoftware

And Then There is This ...

Brought to you by the same people who did The Invisible Gorilla ...


Hands On


Notice anything unusual in this picture at first glance?

Busted


One of the grandsons fell off a play-structure this week and broke his arm. Minor breaks–more than one, less than five–radius/ulna, and now he's sporting a purple cast for a few weeks. (One of the spots might need a pin, but maybe not, we are going to wait and see how it heals.)


One of the risks of the active life is injury. And people die in accidents–in these parts every year, we have folks drown swimming, rafting, or just standing on the beach and getting grabbed by a sneaker wave. They die from falls off rock faces, bike accidents, skiing. Now and then an unknown pathological time-bomb goes off during football practice or at the gym. 


It's the nature of the beast.


You could sit on the couch and avoid such dangers, but, of course, that brings up its own set of problems.


Thus far, we have been pretty lucky in the Perry family. Neither of my children broke any big bones growing up. I've busted a few fingers and toes, an ankle once, plus a bunch of bruises and torn this or that, one shredded knee cartilage. Considering my history in the field of jockery, from running, swimming, biking, pushing iron, and martial arts, I can't complain. 


If, on the morrow, somebody came up with a pill that would allow people to live to, say, five hundred years without catching any fatal diseases, I expect that some of the riskier forms jockery would go into steep decline. 


Attend:


Yeah, people would still want to be fit, but if you are risking your ass and it will cost thirty or forty years if you screw up and die, that would seem less of a loss than losing three or four hundred, wouldn't it? Sure, dead is dead, but risking hundreds of years might give one pause.


I'm guessing that the accidents most of us die from would suddenly find themselves being addressed differently, since without illness, accidents would become the leading cause of death. (Accidents are currently fourth.)  


If you were going to live for five centuries, then ways to protect that longer lifespan would become a big deal. 


The leading causes of death by illness in the U.S. are cardiovascular/stroke and neoplasms–cancer,  followed by lower respiratory illnesses, diabetes, flu, pneumonia, Alzheimer's. After that, it's cars and guns. 


The leading causes of accidental death are: automobiles, non-specfic other accidents–a lot of these in babies and toddlers–poisoning, and this would include accidental ODs on medications, drowning, and fires. 


Down the list, four times as many people die from complications of surgery as do from accidental death by firearm; however, intentional shootings–by police, in self-defense, and in gang warfare–do make the top ten list–one slot above suicide. Suicide is the third-leading cause of death among young adults.


Take away the cars, the bars, and the wars?


Yeah, yeah, we all check out, and there's the zombie apocalypse and all, but the point here is that if you have five bucks in quarters at home, you might leave it sitting on the bookshelf; if you have a thousand dollars in cash, you are apt to put it where it will be a bit safer.


Same with your lifespan, I think. 

Loco Mania


Jangan biarkan nama membodohi Anda. Sementara Loco Mania yakin tampaknya seperti run-of-the-mill simulator kereta pada pandangan pertama, Utara Amerika pertama rilis ritel dari pengembang Ceko 7FX ini lebih diarahkan untuk penggemar teka-teki dari set choo-choo. Namun meskipun ini mungkin tidak apa yang Anda harapkan dari kotak penutup, gameplay menarik perhatian tentang kereta api pengiriman memiliki kait arcade yang seharusnya untuk reel Anda masuk Jika bukan karena beberapa masalah dengan antarmuka rumit dan sistem kamera, serta sebagai salah satu permainan kata-kata teknis penting, ini akan menjadi pembunuh waktu yang sempurna tentang naik rel.

Railroading dalam Mania Loco adalah kebanyakan hanya untuk pertunjukan. Meskipun Anda memainkan operator kereta mengawasi jalur rel yang menyerupai setup rumit ditampar bersama oleh model-kereta penggemar, tema tidak lebih dari kulit luarnya saja. Karena satu-satunya tujuan di sini adalah untuk mendapatkan kereta api dari titik A ke titik B dalam jumlah waktu terpendek, Anda mungkin juga akan mengarahkan lalu lintas jalan raya atau menuntun tikus melalui labirin. Tidak ada main-main dengan kelas yang berbeda dari lokomotif, tidak ada catatan pengaturan kecepatan dengan 0-4-0 Belalang, tidak mengangkut batubara dari Pittsburgh ke New York City, dan tidak bermain pasar saham untuk ketenaran dan keberuntungan.

Jadi Bagiannya Sid Meier! tidak. Alih-alih mencoba untuk menempa Jay Gould gaya kerajaan pengiriman, Anda panduan generik AS-Ceko atau gaya lokomotif dan mobil mereka dari entry point pada setiap peta untuk mengatur tujuan. Semuanya adalah kode warna, sehingga snap untuk memeriksa kereta yang perlu pergi ke mana secepat itu muncul. Sebuah kereta dengan ikon hijau di atas lokomotif yang harus diarahkan ke pintu keluar hijau, sebuah kereta dengan ikon hitam memiliki untuk membuat jalan ke pintu keluar hitam, dan sebagainya. Para beberapa variasi termasuk kereta api yang harus membuat stasiun berhenti sebelum diizinkan untuk meninggalkan peta, kereta yang harus keluar sebelum timer berakhir, dan kereta api yang tidak bisa berhenti sama sekali karena banyak bahan berbahaya. Sebuah tutorial singkat yang disertakan, bersama dengan pilihan mengaktifkan pop-up bantuan melalui misi pertama, tapi bantuan tidak diperlukan untuk memahami mekanisme permainan sederhana.

Namun, Loco Mania adalah salah satu mudah-untuk-belajar puzzlers yang seolah-olah sulit untuk menguasai. Mendapatkan ke stasiun kereta mereka ditugaskan dan keluar melibatkan menavigasi melalui labirin garis perulangan switch yang saling berhubungan dengan rute kereta ke trek yang berbeda. Anda perlu mempelajari peta dan strategi sebelum membiarkan bahkan kereta api tunggal mendapatkan bergulir, karena Anda harus merencanakan keluar switch dan memaksimalkan efisiensi. Satu kesalahan beralih berarti banyak waktu yang terbuang, karena kereta bergerak sangat lambat secara terbalik dan Anda hanya dapat menghentikan mereka di tempat-tempat aneh dengan memutar sinyal merah atau memindahkan saklar dua arah. Tetapi Anda tidak dapat menempatkan terlalu banyak waktu ke dalam perencanaan, baik, sebagai entri berbagi kereta api dan exit point di tepi peta. Menghabiskan terlalu lama mikromanajemen kerja keras dari satu kereta api, dan Anda akan berakhir mendapatkan terjebak dalam kemacetan lalu lintas dengan kereta api berusaha untuk masuk dan keluar dari peta pada baris yang sama.

Sejauh konsep permainan pergi, yang satu ini diakui sederhana. Namun, hanya mencoba dan berhenti bermain. Peta secara bertahap jalan di kompleksitas, memberikan kurva belajar yang stabil dengan penambahan terus-menerus lebih banyak garis dan berhenti beberapa kereta. Anda dapat merasa diri Anda semakin terampil beralih pada terbang dan menentukan rute. Ketergantungan tenggelam dengan cepat, dan Anda akan segera menemukan diri terserap dalam merencanakan keluar menghemat waktu yang paling rute dan memutar peta untuk lebih skor Anda dan waktu.

Kelemahan membuat Loco Mania melompat trek pada kesempatan. A runtime error di start-up yang dibuat itu tidak dapat dimainkan pada satu sistem tes, meskipun mesin kedua berlari permainan sempurna. Antarmuka adalah sebuah rasa yang diperoleh. Anda terbiasa untuk itu, tetapi kurangnya minimap, ketidakmampuan untuk menggulir kamera dengan kursor mouse, dan masalah-masalah kecil seperti lampu sinyal yang terlalu kecil membuat untuk navigasi canggung. Mode permainan single-player saja (meskipun Anda dapat mengirim skor dan waktu ke leaderboard online) dan tidak sangat imajinatif. Waktu serangan dan waktu serangan terbatas melihat Anda mencetak poin untuk mendapatkan kereta dari peta, dengan perbedaan hanya antara dua adalah bahwa mantan memiliki kondisi kemenangan sedangkan yang kedua tidak memiliki selesai ditetapkan. Lari bebas pada dasarnya adalah mode sandbox. Dan check point hanya berpacu dengan waktu untuk mendapatkan kereta dari peta.

Kurangnya imajinasi juga masalah dengan desain peta. Hanya ada 12 peta di seluruh permainan, dan semua kecuali yang pertama terkunci sampai Anda mulai menang skenario. Jadi tidak ada ruang untuk melewatkan sekitar jika Anda terjebak pada peta atau tidak peduli untuk lingkungan Anda. Peta ini sangat rumit, meskipun. Banyak begitu terlibat bahwa ia dapat mengambil jam untuk mencari mereka, sehingga Anda masih mendapatkan banyak bang untuk Anda 20 dolar. Anda tidak bisa cukup mengatakan hal yang sama tentang tampilan pejalan kaki permainan dan suara. Peta pemandangan terdiri dari dataran gurun generik, perbukitan hijau, dan pegunungan bersalju digambar dengan mesin grafis yang tiga atau empat tahun di belakang kali. Kereta diambil dari kolam kecil lokomotif hambar dan gaya mobil. Efek audio sama-sama terbatas. Kereta tidak membuat suara sama sekali, dan musik terdengar seperti sesuatu yang bisa mendengar di sekitar JCPenney 1976.

Kesederhanaan dan kebiasaan bisa mendapatkan yang terbaik dari Loco Mania akhirnya, tapi Anda masih dapat mengandalkan meremas-remas cukup beberapa jam menyenangkan dari itu. Meskipun tidak ada banyak mendalam di sini, konsep kereta-pengiriman adalah pemenang memutar otak, dan meskipun permainan itu sendiri tidak selalu hidup sesuai dengan kekuatan konsep, bisa cukup menyenangkan semua sama.

Minimum System Requirements :
  • Processor: PIII 1Ghz or AMD Athlon

  • RAM: 256 MB

  • Video Memory: 32 MB

  • Hard Drive Space: 500 MB

  • Operating System: Windows 98/Me/2000/XP

  • DirectX Version: 9


Recommended System Requirements:
  • Processor: PIII 1.5Ghz or AMD Athlon

  • RAM: 512 MB

  • Video Memory: 64 MB

  • Hard Drive Space: 500 MB


Screenshoots



Download
Mediafire Password : alisoftware
SERIAL : LAQNB-L287B-H4X34-69I5J

Cara Install
  1. Download Semua Games Part-1,2,3 berserta Patch-nya

  2. Extract Pada Part1-nya saja nantinya part2,3 akan ter-extract secara otomatis, Extract dengan 7Zip (http://www.7-zip.org/download.html) atau Winrar (http://thashzone.blogspot.com/2009/04/winrar-2007-v465.html)

  3. Kemudian Mount file "mc-locom.cue" dengan MagicDisc (Caranya : http://thashzone.blogspot.com/2010/12/mount-file-isobinnrgmds.html)

  4. Untuk "lm_patch_1.1.rar" ada file Patch agar game ini berubah dari versi 1.0 menjadi versi 1.1

Selamat Ber-Game Ria

    Hang in There

    Check out this video, supposedly of a couple pushing ninety and married sixty-some years, as they play a piano in the waiting room in the Mayo Clinic.

    Seseorang ditangkap karena mengupload anime

    Lagi-lagi pidana karena mengupload anime. Pada tanggal 25 Agustus (hari ini), Chikusa station of Aichi Prefectural Police menangkap Aichi seorang pekerja berumur 40 tahun dari Iwakura karena diduga menggunakan file-sharing software untuk upload delapan episode dari "Toaru Majutsu no Index II" ke Internet pada tanggal 25 Juni tanpa persetujuan dari ASCII MEDIA WORKS pemegang copyright dari serial Toaru Majutsu no Index II.




    Barang barang yang disita
    Makanya bagi kalian yang suka upload anime berhati-hati ya~ >w<

    News from ACCS

    Canopy walkthrough

    Canopy is a new point and click adventure skill game from one of our favorite, nitrome. Climb, shake, slide and catapult yourself through 20 fun filled, creepy crawly infested levels. You play as a some sort of primate that loves to climb trees, pick their fruits and go to a place called Goal. However, this wacky looking primate does not like being in contact with spiders and other crawling bugs.

    Canopy walkthrough.

    As always, this is a new fun and unique game from nitrome. It has an addicting gameplay and progressively challenging levels. Meanwhile, I am in the process of collecting videos of Nitrome's Canopy walkthrough for the sake of those who need it.

    Zombies vs Penguins walkthrough

    Zombies vs Penguins is a new point and click physics based shooter game from coolbudy. This is a game where you can as zombies or penguins. Whichever you choose, there will be a lot of action as you progress through many different levels.

    Zombies vs Penguins walkthrough.

    It's such a nice game - entertaining from start to finish. By the way, if you get 100 stars you will be able to unlock zombies' revenge or penguins' revenge. Meanwhile, a collection of Zombies vs Penguins walkthrough will show you how to beat the game.

    Escape 3D The Ship walkthrough

    Escape 3D The Ship is a new point and click room escaping game from bored. Apparently, you are in search of help and you came to a mysterious abandoned cruise ship in the middle of huge body of water. It seems that all the people, passengers and crew were evacuated not too long ago. You began to explore and while you're inside the hull, the ship crashes. You must get out of there before the water devours the ship with you along with it.

    Escape 3D The Ship walkthrough.

    This is a good escape game to start our day with. Nice graphics and has a fairly challenging puzzle element. If you got really stuck and out of ideas what to do next, follow Escape 3D The Ship walkthrough showing solution.

    Shooter


    So, the third season of Top Shot is on. Yeah, yeah, it's a silly reality show–and that's redundant, isn't it?–same kind of hokum as Survivor and Big Brother, but what can I say? I like watching guys who can shoot do it under pressure. 


    Spoiler: There were two women this time. They went home first and second.


    One quickly picks favorites and villains and roots for or against them. The shotgun guy who says, "Hey, this is my game, this is why I'm here, I'm a champion!" who misses half his targets. He won't last. The revolver guy who says, "I don't know from Glocks." but who shoots the pants off the Glock expert. He won't make it to the end.


    The usual. I'm currently rooting for the self-taught kid who works at a Christian youth camp. Likable guy, and they sent him to a shoot-off because they figured he didn't have it. He smoked his competition. 


    It brought to mind some gun things ...


    My local gun club has a combat range, whereupon the various action shooting sports are played, the local police train, and all like that. In order to qualify to use it, you have to take a safety class. Safety being one of things that is considered of major import when you start whipping loaded guns from out holsters and waving the pieces around in a hurry as you cook off rounds. 


    You also have to shoot an IPSC match clean to get the little sticker on your ID badge that lets you use the combat bays. 


    Shooting a match clean in IPSC–International Practical Shooting Confederation–basically means you don't plug the range officer, shoot yourself in the foot, nor swing your muzzle around to cover your own self, the other shooters, or fans watching. If you break a safety rule at an IPSC match, you are gone. And that doesn't mean you are simply disqualified, it means you have to pack your gear and leave the area. If a range officer DQs you, that's it, no argument, it's Adiós, Billy-Bob, see you later. It's a good rule, it keeps you on your toes.


    Also means you have to try again iff'n you want to use the combat range.


    So, I took the safety lecture, entered the match, and shot it clean. Actually finished a lot higher in the standings than I expected. I could have come in dead last and still gotten my range sticker, which is all I wanted.


    Two hundred rounds or so over ten or twelve stages–each of the shooting bays set up in a scenario, requiring that you shoot them in a certain order; some of them shoot/don't shoot targets; this many rounds each, stand here, lie there; mandatory reloads, and so on. 


    The morning of the shoot, we walked through the stages, were shown what they were, and given a sheet laying out the course of fire. Went in groups and took turns.


    I was using a five-shot revolver, a snubnose .38 Special, and right off the bat I was at a disadvantage, because the match was not what is known as "revolver neutral," and certainly not "five-shot snubby neutral ..." (This means some of the courses needed seven shots, and most of the semiauto-pistol magazines would allow that without reloading.)


    I was slow, had to reload more often, and using what are called "rudimentary" sights. Even so, I beat a few guys with tricked-out pistols, (aka raceguns,) because this kind match is scored for speed and accuracy, and you basically can't shoot fast enough to make up for more than a couple of misses. Speed is fine, but accuracy is final. I was slow, but I was hitting the targets.


    When I told this story on a gun forum, I had a guy call me a liar. Dude, he said, no way you could beat guys with raceguns using a S&W Chief, no way!


    I pointed out that there were a lot of newbies qualifying and this was their first time and they didn't deal well with the pressure: that there were folks who thought spray-and-pray was the way to go–got fifteen? use 'em all! Plus I had put several thousand rounds though my weapon, was comfortable with it, knew where it would shoot, and took my time. Usually the hare wins, sometimes, the tortoise does. I didn't win, but I beat a lot of hares. And I was particularly pleased to beat them at the 50 yard range with my itty-bitty gun. Guy with a tricked-out .45 ACP, red-dot sights grinning at my little peashooter, and I hit more of the silhouettes at that range than he did? I loved that, I mean, I really did.)


    I shot as a martial artist, as opposed to a gamer, and I'll explain those terms as they apply to this kind of handgun competition.


    The basic difference is that the martial artists tend to use gear they will be carrying on the street, either as LEOs or LACs (legally-armed-civilians). The gun, holsters, reloads or spare magazines are sported as if they were what an off-duty cop or concealed carry citizen might be expected to use. (And there are disciplines like IDPA that require this, but that's another story.)


    The serious gamers push the envelope for gear–custom, high-capacity pistols, skeletal holsters, scopes, compensators, big magazine wells, lots of spare magazines, like that. Gets spendy real quick, you can drop three or four grand on the hardware, and burn through a lot of ammo bringing it up to snuff.


    These players also figure out how to game the system. If a rule says you have to fire twelve rounds from two positions, put two into each target, and do a mandatory reload between positions, but it doesn't say how you have to divide those up? The gamers will quickly figure out that maybe shooting eleven from this position, leaving a round in the chamber and shoving in a fresh magazine to cook off the last shot at the second station will gain them a  couple of seconds. 


    Nothing wrong with this. It's legal, and if your goal is to win the match, you look for ways to shave time, because at the top end, everybody will be doing it. You want to win the Mr. Olympia? You better be stacking steroids. 


    The martial artists don't win the open matches. There are divisions configured for stock pistols or revolvers, but those shooters don't win the open matches, either. You don't beat a fuel dragster in the quarter with your stock Camry. Unless the dragster blows his engine ...


    The marital artists sneer at the gamers. They are there to learn how to use their street hardware effectively, and while there aren't any rules about where you have to stand and how often you have to reload on the street, chances are, they say, you won't be carrying a high-cap racegun in a holster that is essentially a dowel rod shoved up the gun's barrel, along with nine magazines on your belt.


    True. Two different games. Not to say you can't learn both, but it's hard to make one tool work for both.


    Anyway, next week the Top Shot guys get to play with a Gatling Gun. I'm looking forward to that one. 


    Oh, and two points for the first person to identify the shooter in the picture. If anybody gets it, it'll be an old fart, I bet ...

    The Germans are Coming




    So, Adidas, the Avis of the athletic shoe world, has jumped into the minimal-shoe race. Their newest footwear, the Adipure Trainer, is due out in November, ninety bucks a pop, and while they are being touted as runners, Gizmodo says they are targeted for the gym more than the track, more like cross-trainers.

    I think they are every bit as attractive as Vibram fives myself, but I'm guessing the barefoot crowd can't wait to grab 'em.

    I won't go through the whole discussion again. The folks who like these kinds of things will probably like the new offering from Adidas. They reportedly have a bit more sole than Vibrams, foam-cell cushioning, but still not anything close to traditional arch-support and fat-heeled athletic shoes.

    Fans say these are like ebooks–they aren't nearly as popular as paper, but coming on. Athletic shoe biz in the U.S. alone pushes 22 billion dollars a year, and the minimalist footgear is a little over $750 million, that's what? between three and four percent?

    I think ebooks will probably get a lot more of the book market than rubber slippers will get the running shoe market, but I've been wrong before. 

    Frankly, I think they'll do better as gym shoes for several reasons. First, iron pumping, riding a stationary bike, using a treadmill or stair-climber are all much lower impact activities than running on the sidewalk. When I had my home gym, I usually worked out barefoot and never had problems.

    Second, if you are the kind of guy who can drop a nice monthly chunk  on your gym membership, chances are you will wear spiffy and spendy clothes, and the foot gloves would go with three-hundred-buck coördinated Physique gym outfits and Big Dog muscle shirts.

    Third, if you go to the gym to pick up women as much as you do to work out, anything that's a good conversation starter is an asset. As long as the conversation doesn't start with "Wow, those are the stupidest-looking shoes I have ever seen!"

    I can see places where minimal footwear would be useful. Couple weeks back, whilst jumping hither and yon in the sandpit at my silat teacher's, I managed to raise a blister on the ball of my right foot. That's because I prefer dancing shoeless in the sand. Great, as long as you are sinking ankle-deep in the stuff after a fifteen-foot step-and-hop; not so great if you repeatedly hit a patch where the sand has thinned to a dusting with packed earth under it. Like jumping barefoot onto a big sheet of sandpaper. Bad idea.

    But the It's-natural-to-run-barefoot business still doesn't work for me, and since I'm not apt to be running anyway, doesn't really matter anyhow.

    Granny Strikes Back walkthrough

    Granny Strikes Back is a new epic shooter with elements of RPG, time management and tower defense from silengames. The story happened in a deep forest where an old granny lived far away from civilization. One peaceful day, a flying saucer came out of the void and crashed near her house which turned this old lady's peaceful life to an end. In other words, she started to build defensive structures around her house and shoot enemies (who are apparently snow monsters created by the aliens) with fruits and vegetables.

    Granny Strikes Back walkthrough.

    There are 50 missions with 5 different modes. You can also try to complete 100 unique quests to unlock all achievements and exciting challenges. Meanwhile, here are some Granny Strikes Back walkthrough showing siege, defense and survival modes (all levels and boss battles).


    Anime Chart Fall 2011 [Update v5]




    Klik Gambar
    Saat ini musim gugur sudah dekat, jadi ada banyak perubahan di chart v5 ini terutama pada bagian bawah yaitu OAD, OVA dan Movie~

    Anime Chart by Neregate

    Mobility

    When I was spry and more gymnastic, I rode motorcycles and scooters. Not any more–it was always dangerous, and my reflexes aren't what they were. I had three different bikes, from small Harleys to a Yamaha, and a couple of Italian scooters, a Lambretta and a Vespa. If the bikes were dangerous, the scooters were death-machines–all the weight, such that it was, was behind you, and that makes for some end-to-end swapping and bad balance if you get into trouble. A convertible automobile is much safer. And you don't have to wear a helmet.


    When I was thirteen, I lusted after a moped. A buddy of mine got one, and I had a chance to ride it and at that age, a motor-powered bike was the cat's pajamas. 


    A moped looks like a girl's bicycle on steroids. The engine was maybe 50cc displacement, and top speed might have approached thirty-five mph, downhill with a tailwind. It ran an air-cooled two-cycle engine, which meant you had to add outboard motor oil to the gasoline, and my recollection was it got about a hundred miles per gallon. Tended to spew a bit of blue smoke, and had a sound like a crazed sewing machine: whingg dah ding-ding-ding ...


    How it worked was, you turned on the ignition and instead of a kick-starter, you used what looked like bicycle pedals to crank the engine. These pedals could be used if you were climbing hills and the engine was laboring, to help it along, and in theory, you could pedal it with the engine off, like a bicycle.


    And, oh, I wanted one. You didn't need a driver's license back then to operate such vehicles, no helmet, and the idea of driving a moped to junior high school instead of my English racer three-speed bicycle or the school bus was way cool.


    I was willing to mow lawns and shine shoes and save the money, which back in the day was a grand $179.95 for an Allstate Moped from Sears (made by Puch, in Austria) but my parents weren't having any of it. I hated that then, though when I had children, I understood. More than likely, I would have killed myself, or at least gotten some really nasty road tattoos. 


    Mopeds are making a comeback. They've always been around in big European and Asian cities; they are still cheap, and a hundred miles a gallon makes a smaller dent in one's wallet. 
    You can't take them onto a freeway legally (most of the small scooters don't make it to five horsepower, either, which used to be the cut-off), but if you are doing city or small town driving, it will get you there.


    I won't be getting one, but now and then I see one and smile at the memory of wanting one.

    Still Crazy After All These Years

    Um. Not really anything I can say about this, other than writers sometimes get these, ah, crazy, wild notions and if we don't run with them, we get even crazier. 


    Lord knows where this came from. Rated PG-13 for suggestive lyrics ...


     
    Oh, and in case you want to try it at home:




    Johnny Wadd is Dead 



       C                                            F
    1. They say size makes a difference, yeah, everybody knows 
    it’s true/
        G                                                  C
    But Johnny Wadd is dead now, and the next one might be you/
    C                          F
    Girls and boys and orgies, Johnny didn’t care/
       G                                 
    He put it here and yonder, he put it everywhere/


    Chorus:
    C                       F
    Johnny had a monster, a truly fearsome tool/
        G                                               C
    But in the end it killed him -- it played him for a fool.

    2. Johnny was in porno, his pecker a foot and some/
    But he stuck it in the wrong guy and that was mighty dumb/
    The virus came and got him, yeah, the virus took him down/
    Now Johnny Wadd lies sleeping, deep underneath the ground.

    (Chorus)

    3. He never used a condom, no, he didn’t worry none/
    But when the virus claimed him, his life it came undone/
    And the moral of this story, the moral of this song/
    Always use a rubber no matter how big your schlong.

    (Chorus - repeat, acappela ...)

    War World: Tactical Combat


    BSEditor: PERANG Dunia adalah sebuah planet yang didedikasikan untuk konflik dan pertempuran. Sebuah dunia di mana yang kuat mekanis prajurit lapis baja bersaing di arena pertempuran liar di luar hati. Perang Dunia fitur 50 sistem yang berbeda senjata dari rudal jarak jauh dan mortir, sampai pistol, dekat aksi brutal mini, menentukan meriam laser yang akurat dan banyak, banyak lagi. Dikombinasikan dengan berbagai nyata sistem senjata elektronik, penanggulangan, teknologi pengawasan dan berbagai chassis mechanoid yang berbeda untuk menyesuaikan, Perang Dunia menawarkan pengalaman baru bagi penggemar penembak cepat mondar-mandir dan gamer di seluruh dunia. Perang Dunia dirilis pertengahan Februari 2006.

    Fitur:

    • Membangun dan menyesuaikan mechs Anda sebelum pergi ke medan perang.

    • Banyak senjata ampuh keren

    • 100 Tingkat singleplayer kampanye di 6 pengaturan kesulitan

    • Ultra-halus aksi multiplayer baik online dan melalui LAN

    • 4 Mode permainan di kedua tunggal dan multiplayer

    • Custom berbasis - pemain dibuat unsur-unsur permainan

    • Halus sistem kontrol


    Spesification
    • Proccessor PIII 1,2GHz+

    • RAM 256MB

    • VGA 128MB Geforce Ti4200 

    • HDD : 500 MB Freespace


    Screenshoots




    Download
    Mediafire Password : alisoftware
    Rar Password : minigame.vn

    Dibeberapa Komputer memerlukan "D3DX9_27.dll", silahkan download :