Bad Night for TV


I watched the Academy Awards last night–at least until the basketball game came on, then I switched back and forth during the time-outs and commercials enough to catch the drift.


The home team lost the game. 


The awards show was as exciting as unsweetened vanilla pudding. A dish of prunes. Washing the dirty dishes ...


The Blazers finally had some healthy guys back, knees working, but because they weren't used to that, they got stomped by Atlanta. The new kid on the team, Gerald Wallace, who has a voice that sounds like Barry White's, did okay in his first game here. But, after one shoot-around with the team, he didn't know the playbook. The Hawks defense pinned the Blazers down like they were collected butterflies, two of twenty from behind the three-point line. A train wreck of a game. 


The Oscars™ offered a cute couple as co-hosts, James Franco and Anne Hathaway, young, hip, and to yawn over. Billy Crystal came out and did a bit on Bob Hope that was funnier than anything the kids did all evening. Whoopee! Steve! Billy! Hugh! Anybody? Anybody? Dig up Hope; even dead, he'd play better ...


But–no. The producers were trying so hard to be cool the audience got flash-frozen. 


Kirk Douglas, old, infirm, still recovering from a stroke was slow, but funnier than almost anybody else, save Robert Downey and Jude Law. 


No big surprises, The King's Speech ruled, the other favorites won a few, the actors and actresses everybody expected to win, mostly won. 


Best acceptance was from the writer David Seidler, who won for Best Original Screenplay. At 73, the oldest to ever take the award, he said, "My father always said  to me I'd be a late bloomer ..."

Dogs, dogs everywhere w/lots of faces to lick!

Hi Big People, PeeWee here. And I've got some new friends to introduce you to! But first...the winner of A DOG'S WAY HOME by Bobbie Pyron is....

Karla Nellenbach and her brother and sister pups, Samson and Nickels, who saved the bunny from the owls (it was an animal-filled story!)

Here they are:


Samson is one brave dog to take on a mess of owls!  Most owls are bigger than me, so I wouldn't even try--in fact, is Samson looking for a job?  Because I'm about the size of a bunny, and I need protection!

Read Samson's story and all of the rest in the comments here. There were some really great stories of rescue, daring and bravery.  All of these dog's and their owners would LOVE Tam in A DOG'S WAY HOME.  So even if you didn't win, I highly suggest you pick up a copy!  It hit the shelves last week.  You can buy it here, here, or here.  Go!

Now it's time to meet some of my other new friends!

This is Kaffi.  She was rescued by her owner at a rest stop while on vacation.  She was part chihuahua like me!  You can read her full story in the link above.  Her owner Kelley is a hero in my book!





This here is a surfing pup named )(urley! She can hang twenty, ride the waves, and she's also got a killer sleepy face (see below).  I can swim, but I've never tried surfing!




On Wed we'll meet Cody, Kal, Sera and Bolt!  So stay tuned for more doggie pics.
And just because we love the book so darn much, we'll announce a new winner of A DOG'S WAY HOME on Wednesday!  That's right--two winners.  We chihuahuas can be very giving. 


WOOF!




PeeWee

Vote Saimoe

Ayo-ayo Saimoe 2011 sudah mulai, mari pilih karakter favoritmu dari berbagai anime untuk menjadi juara XD, kalian sudah vote untuk karakter Moe favorit kalian belum? :3 ayo pilih dong~ tunjukan kalo kalian benar-benar mencintai karakter favorit kalian XD
Kalian bisa pilih dan vote karakter favorit kalian di sini <Klik disini>
Untuk preview karakter yang dapat di vote, bisa dilihat di video berikut ^^

Hasil vote saya di ISML 2011 pada phase 1~ XD
bagi yang tidak setuju dengan pilihan saya mohon maaf namanya juga Vote hohoho..

ARENA 01: Ayatsuji Tsukasa [Merry Nightmare] Itsuwa
ARENA 02: Haramura Nodoka Busujima Saeko [Elucia de Lute Irma]
ARENA 03: Akiyama Mio Yamamoto Nanako [Iwasawa Asami]
ARENA 04: Yūno Arashiko [Misaka Mikoto] Last Order
ARENA 05: [Abstained] Saginomiya Isumi Tainaka Ritsu Chrome Dokuro
ARENA 06: [Ayuzawa Misaki] Sendō Erika Ikaros
ARENA 07: Erza Scarlet Yuno [Shinonono Hōki]
ARENA 08: [Shana] Yagami Hayate Himeji Mizuki
ARENA 09: [Aragaki Ayase] Saten Ruiko Ryōgi Shiki
ARENA 10: Nymph Segawa Izumi [Takamachi Nanoha]
ARENA 11: Kawashima Ami Suigintō [Charlotte Dunois]
ARENA 12: [Nakano Azusa] Shinku Amae Koromo
ARENA 13: [Katsura Hinagiku] Celty Sturluson Oshino Shinobu
ARENA 14: Sakurano Kurimu [Ika-Musume] Amano Tōko
ARENA 15: Hoshina Utau [Kiriya Nozomi] Shiomiya Shiori
ARENA 16: [Hiiragi Tsukasa] Huang Lingyin Konjiki no Yami
ARENA 17: [Aisaka Taiga] Hanato Kobato Nanasaki Ai
ARENA 18: [Abstained] Shirai Kuroko Hirasawa Ui Amatsume Akira
ARENA 19: Kamio Misuzu Illyasviel von Einzbern [Kasugano Sora]
ARENA 20: [Kirishima Shōko] Kushieda Minori Kuronuma Sawako
ARENA 21: Enma Ai Nagato Yuki [Serizawa Fumino]
ARENA 22: Suzumiya Haruhi [Kuroi Mato] Inami Mahiru
ARENA 23: [Nakamura Yuri] Index L. Prohibitorum Mōri Ran
ARENA 24: Lucy Heartfilia Haibara Ai [Maria]

Super Wicked Awesome walkthrough

Super Wicked Awesome is another shooter platformer flash game on addictinggames. This game is about pure awesomeness a gun slinger time traveler fighting vikings armed with shotguns in the medieval times and cowboys with automatic riffles in the wild west. Action platformer through time, indeed. Run, jump, bounce through walls and shoot an awful lot of enemies to unlock 24 different weapons and 12 medals to achieve.

Super Wicked Awesome walkthrough.

Also, SWA has some epic boss battles which will unlock 3 of the medals; Dragon Slayer when you beat the first boss, Cowboy Killer -  upon beating the second boss and Robo Rampage - when you beat the final boss. Meanwhile, here is the Super Wicked Awesome walkthrough in two parts.

Jockery


I'm not a dedicated gym-rat. The year I turned forty, I kept a workout journal, tracked everything I did, every rep of every set, and discovered that full-body workouts thrice a week amounted to overtraining. 

These days, if I can make it to the gym twice a week, I'm happy, and since I never got into the push-one-day, pull-the-next-session stuff, but stayed with full-body routines, more than that would be too much.

A typical session for me with the iron or machines is only a handful of exercises, and I count on silat and walking the dogs for the rest of it.

At the gym, last time:

Stretching.
Chins, to warm up, twelve reps, in an L-sit to work the abs.
Seated leg presses, eight plates, twelve reps each, 2-3 sets.
Seated calf-raise, same weight, twenty reps, 2-3 sets.
Bent-over dumbbell rows, half body weight, 1x8, L. & R.
Seated bench press, 3x8, ascending/descending, 200 max.
Pec deck 3x8 ascending/descending, 80,105, 80.
Military press, 1x10, 110.
Dumbbell curls, supinating and pronating grips. 1/10, 35.
Barbell curls, 1x8, 11o.
Triceps push-downs, 1x10, full stack, 90.
Lat pulldowns, 1x10, 180
Low back hyper-extensions x 10.
Djurus.

I know, I know, it's hell getting old and weak, but you young punks who bench Volvos? That won't be the case forever. I'd tell you to come back and see me when you are my age and let's compare routines, but when you are my age, I'll be long gone ...

More Hunger Games!

This is fabulous.

Tales of a Pensioner


If I wait four or five years, my Social Security check will be a few bucks a month fatter than it will be if I start drawing it now, in theory. 


(That theory is predicated on the notion that Social Security will still be around in a few years. Or that I will be. In order for things to go smoothly for me down that road, both need to happen. My crystal ball needs cleaning, 'cause I can't see that answer in it.)


After due consideration, I decided to go ahead and start drawing the stipend now. Lord knows I paid enough into the system for forty-odd years that I'm happy to get a little of it back, and while I have to be careful how much income I earn for the next year and a half–after sixty-five, all bets are off–I'm figuring that carpe pension might be the better way to go. 


If I live to be ninety, I might wish I'd waited for the larger check, but in the meantime, three-quarters of a loaf would seem to be better than none. If you suspect the bank is gonna run out of money, it seems, I dunno, prudent to withdraw yours before it's all gone, doesn't it?


Of course, that assumes that the United States Congress doesn't shut the country down and stop paying SS because it is playing chicken and refusing to fund governmental operations, waiting to see who blinks first. Last time the R's shut the government down, it turned around and bit them on the ass pretty good, helping Bill Clinton to four more years. Might be too much to hope that they'd be that stupid again ...

The Dreadnaught Sails At Last


A while back, my collaborator Reaves and I wrote a doorstop-fantasy. The final version came in at over 150,000 words, cut down from 175,000 or so, and we thought it was the cat's pajamas and the bee's knees. 


Timing wasn't so hot, because of the recession, but there wasn't anything we could do about that. My agent shopped it around, and they liked it well enough in New York City that we got a couple of offers from traditional publishers on it.


We didn't think the offers were so hot, and one of them was contingent on producing a second book, which we weren't interested in doing for the money they were offering. Not that we were being greedy, nor against the notion of another book or books set on our world of Eilandia; we just didn't want to be tied to a second book for a lowball offer. 


The economy was down, and the publishers were among the first to jump on that wagon as an excuse to buy cheap. (Book sales didn't fade that much overall–in hard times, a book is a good deal–you can read it, you can pass it around, and later, you can swap it for another book or even cash. I think they were off 1.8% overall in '09, though ebook sales started climbing. But like gasoline, if a sheik sneezes, they raise the price, just, you know, in case.


So we passed on the offers. 


But we liked the novel, we thought it was good, and since the ebook market has begun to come on strong–I'm actually making enough there now to pay for dinner out more than once a month now–we thought the time might be right to take a shot at it.


So we have. The Chronicles of Eilandia: The Dreadnaught, is going up. It will be available at the usual outlets, FS&, Amazon.com, B&N, AppleBooks, Smashwords in–we hope–short order. It's a good read, and if we can get the word out, might have a chance to do some decent business, since it will only be available as an ebook–unless, of course, it sells like ice water in Hell and the treeware folks come knocking. Stranger things have happened.

You should buy a copy. Get all your friends to buy a copy. Tell everybody you've ever met to buy a copy. Get introduced to somebody at a party? Tell them to buy a copy ...


Or not. See how it goes ...

I kind of love this.

I think it's my new life goal to some day see this guy in person.

Kore wa Zombie Desu ka?

 Mau tau bagaimana rasanya jadi zombie? :3 Anime yang satu ini menceritakan seorang pelajar zombie yang masih berakal sehat. Namun dirinya sering disiksa bahkan sampai tubuhnya terpencar menjadi serpihan sekalipun. Dan karena dia zombie biarpun tubuhnya terpotong-potong pun ia masih hidup. Tetapi walaupun zombie ia masih merasakan rasa sakit yang dasyat (wiw o.o). Kita simak saja perjuangan sang zombie XD

Plot:
 Ayumu Aikawa adalah zombie yang dibangkitkan oleh seorang necromancer bernama Eucliwood Hellscythe setelah dibunuh oleh seorang pembunuh berantai. Ketika ia mencoba untuk membuat yang terbaik dari kehidupan mayat hidup, ia bertemu dengan Maso-shōjo bernama Haruna dan secara tidak sengaja ia mengambil kekuatan magis Haruna. Ayumu dipaksa untuk menjadi Maso-shōjo(Card Captor Sakura ber tubuh cowo O_O huekk XD). Akhirnya Eucliwood, Haruna, dan seorang ninja vampir bernama Seraphim hidup dengan dia, Ayumu membantu demon yang dikenal sebagai Megalos ketika mencoba untuk mencari tahu misteri di balik kematiannya sendiri.

Kore wa Zombie Desuka? berasal dari seri novel jepang oleh Shinichi Kimura, dengan ilustrasi yang digambar Kobuichi dan Muririn . seri 'Judul secara resmi disingkat sebagai Korezom. Pada Januari 2011, tujuh jilid telah diterbitkan oleh kesombongan Fujimi. Saat ini ada tiga adaptasi manga berbeda berdasarkan dari serial Kore desu ka Zombie?. Sebuah adaptasi anime yang diproduksi oleh Studio Deen mulai ditayangkan di Jepang pada 11 Januari 2011.

Untuk yang mau nonton anime nya bisa di download lewat link dibawah. Tapi jangan di publikasikan secara umum ya~ hormati para subber yang sudah bersusah payah ^^
Download Link by Animetake

-Baka Otakun

Legend of the Golden Robot walkthrough

Legend of the Golden Robot is another point and click adventure rpg flash game on armorgames. In this game, take on the role of artifact hunter and all around hero named Indigo Steve (no, not Indiana Jones) and go on a quest to retrieve the pieces of the legendary golden robot that will end all of the evil magic that cast upon the worl by and evil wizard. Battle mythical creatures and dig up exciting treasures and items or weapons to weild against your foes.

Legend of the Golden Robot walkthrough.

There are also mini bar games where you can wager against drunk vikings and make some cash. Whilst wandering forests, caverns and cliffs you may find some alliance from little critter friends that you can fight alongside with. Meanwhile, here is LOTGRw Legend of the Golden Robot walkthrough showing bits of the game (the rest of the WT wil be here when they go live).

More on the Dark Side of the Guitar


So, the new rig for jamming with the steel string guys:


That's the Pickard walnut-back classical, with Nylgut strings. The transducer–the little wooden button near the bridge, is a Dean Markley "Instant Mount," which attaches with a sticky putty that doesn't hurt the finish, as long as you don't leave it on permanently. (Note: This is earthquake putty, used to help keep stuff on shelves in those places subject to tremors.) The cable runs into a 1/4" jack that is plugged into a Roland Mini Cube acoustic amp. I'll tuck the wire under the Neck-Up to keep it from moving around and causing static when I play. I'm not worried about pulling it off, since we play sitting down.


It's the not the set-up I'd use if I were going into a studio to record, but since that's not something about which I have to worry, then I'm not gonna worry about it. 


Not talking a blow-out-the-windows-peel-the-paint-off-the-walls stack here–the cube, which looks a lot like a car battery in size and shape, albeit a lot lighter in weight, generates a whole two watts of pure power. Howsoever, that's enough with the gain at half and the volume control set at "3" to cut through the sounds of steel-string acoustical instruments and achieve parity just fine, which was exactly what I was looking to do. Amp runs on AA batteries–and I have a nice recharger for long-life nicads– or it can be plugged into a wall socket.


Rock 'n' Roll! 

Clarence's Big Chance walkthrough

Clarence's Big Chance is another new platformer adventure game by fighunter and kongregate. Apparently, Clarence, our hero, has never been on a date in entire sad 35 years of life. But today is the time all of that changes. He must explore, run and jump around four large levels, collecting items to impress the lady of his dreams while going about his daily routines.

Clarence's Big Chance walkthrough.

There are five different endings in this game and how you perform in the game is what will determine which one you will get. Also, there are some 19 achievements to unlock in the game. Anyways, here is (CBCw) Clarence's Big Chance walkthrough we found so far.

The Electrified Dark Side


Years ago, I had a buddy who fancied himself the next big musical poet. He'd crank up his guitar at the drop of a hat to caterwaul his original songs to anybody within earshot. 


One day, he got a gig doing some fill at an event at the local U. Warm afternoon, an outdoor amphitheater, ten minutes, as I recall. I happened to be in the neighborhood, so I stopped by.

My buddy hauled his little amp onstage, plugged in his twelve-string, and commenced to strumming his three-chords and doing his bad Dylan imitation. (Those of you who aren't fans, Bob Dylan's voice is, um, already not the example one holds up of how to sing well. My buddy's croak made Dylan sound like an operatic tenor by comparison.)


To make matters worse, the sound wasn't the best. 


Audience members remarked loudly upon this: "Turn it up!" 


He turned it up.


Then it was too loud. "Turn it down!"


Never the most patient of men, he finished his second song and elected to show his irritation: "Listen, I can turn it up or I can turn it down, I can't do both! Which is it?!"


Such a straight line to a college audience. I groaned when I heard it.


You know what is coming, right? Somebody with a good set of lungs and volume yells out, "Turn it off!"


I offer that to illustrate that I am about to enter the realm of amplification, at least in a small way. 


The group with which I jam varies in composition, but most of the time, the instruments include another guitar, a harmonica, a mandolin, banjo, and keyboard. Sometimes there are two keyboard players, and now and then the keyboardists swap off on an electric bass. There comes a woman who does washboard. We've had visits from a ukulele, and promises of a fiddle player. Most of the instruments are acoustic, save for the bass and keyboards, but the mandolin, banjo, and second–sometimes a third–guitars are all steel stringed. Unamplified, they aren't all that loud, but they are all considerably louder than my nylon-stringed classical. Which means I can barely hear myself playing, and none of them can.


Which, you might point out, and I certainly have thought, is maybe not such a bad idea. A flubbed chord change goes unnoticed, thank you very much. I can hit clams all night, and nobody hears them but me.


The host, who has several guitars, has offered me a steel string flattop to play, so that I might be heard, especially on such songs as I fingerpick–"House of the Rising Sun," say, for the arpeggios, but those skinny, narrow necks aren't my forte since I'm used to the extra-wide classical neck. 


Since I won't do that, they have offered that I should consider some kind of electric pick-up. They also mention that, if, by some miracle, we ever do an open-mike, or otherwise get up on a stage, they will plug in, and I might as well bring my air guitar for all the sound I'll make.


So. To bring myself to parity with the louder instruments, I am going to become a gearhead. At least on a little scale. Since I don't want to punch holes in my guitar, which you must do to install onboard pick-ups and straps and all, I'm going to get a clip-on internal microphone and an itty bitty amp. Doesn't have to be much, I'm not looking for a stack to reach the cheap seats, only a slight rise in volume. Thus I expect I'll be making a run to Guitar Center or ordering some stuff online in the near future.


For those of you who care about such things, a short discourse on how best to make a quiet classical guitar louder.


First, you want to maintain as much of the woody-tone the instrument has, and the best way is a mike stand with a good condenser mike pointed at the strings from a foot or so away. Through a mixer/pre-amp for the phantom power, into the amp, presto! 


It isn't so good with magnetic pick-ups, since the strings aren't steel


Unfortunately, the dedicated-mike method works best when the guitarist is alone and in a nice, quiet studio; for the gain on the mike needed for enough sound by itself also results in it being too high when the other instruments crank. The mike picks them up, overloads the amp, and the result is feedback, i.e., that awful, ear-smiting squeal you've heard when somebody steps up and swallows the mike: "Hello? Is this thing on? Testing–EEEEEEEE–!"


"Turn it down!"


"Turn it off!"


The don't-punch-holes-in-the-guitar method that seems to best alleviate feedback is a small clip-on mike mounted inside the guitar, usually on gooseneck, so that you can move it around for the best sound. It's not a perfect, all-around solution, but for a jam out in the clubhouse, it should do the trick. 


Neither the mike, nor the micro-amp, which can be battery-powered, need be all that expensive, since we aren't talking recording-level quality. 


TMI, but what can I say? I blather on like this to make my living. 

Pack It Up, Move it Out


For much of the past week, we have been moving small furniture and boxes–my daughter and her family have gone from their old house to their new house. Well, newer house. Not far apart, the two, but when it comes to loading up the cars with stuff, whether it's two miles or twenty only matters in that you can make more, quicker trips. And with the price of gasoline, do it a little cheaper.

The movers came yesterday for the big stuff, and that made it much easier, but we still went up and down the stairs–fore and aft–a lot. The two grandsons did well, and yesterday afternoon late, the younger of the boys said, "This is where we live now; the TV sets are here." Once the video game consoles and the DVD player were hooked up? Then they were moved. Nice to have your priorities in order.

Fortunately, the big snowstorm that was supposed to bring us to a screeching halt turned out to be a nothing-burger; couple inches on the ground yesterday morning in and around Portland, all melted off by mid-afternoon. Timing was good on that, since the cold–down to 18º F. here last night–didn't move in until the snow was gone. Of course that made for slick roads, and there were a couple of interstate-stopping accidents during the evening, semi-trucks tangled together on frozen overpasses, like that. 

Only a few miles north of here, from Vancouver, Washington up, it was much worse, so we dodged a snowy bullet this time. The most recent of several this winter. Three or four times, the weather guys started running around hollering that the sky was falling! only to have it not fall at all. 

Hummingbird feeder froze up, but the sun is shining, and it's supposed to get to 33º F. here today.

Always interesting after you help somebody move to discover the sore spots. Not so much muscular this time, but the nicks and sticks and all. Some dents on the shins–stairs and wire racks don't like each other. Small puncture wound on the thumb; odd scratches on the forearms, like that. 

They are moved, and while putting away the boxes of stuff will take a while, very happy to be in the new place, and we can relax until the next time one of the kids wants to move. Me, I'm not moving anymore, I believe I have mentioned. They'll carry me out of here feet-first.

Winners and Dogs coming soon!

Hi All!

Well, PeeWee and I received so many dog pics, that we're working on an epic post to announce the winner.  I wanted to announce by last night, but I haven't been able to nail PeeWee down (he's got a very busy schedule).  So look for our doggie post this weekend!

To distract you until then, check out Lee Nichols' shiny new book trailer for DECEPTION, the first book in her Haunting Emma series!  It rocks--and it's perfect timing, too, since BETRAYAL hits the shelves next week!



And if you haven't checked out Lee's Blog yet, DO.  She's running awesome contests that include an iTunes gift cards giveaway!

Boat Invasion walkthrough

Boat Invasion is another point and click tower defense game om 1000webgames. Just like most of the tower defense games yo played before, build defensive weapons to stop the boat invasion the right type of towers in this addictive strategy game. This game is not the only one in its genre but it is still entertaining.

Boat Invasion walkthrough.

The game features 4 different levels where you have to deal with waves of enemies. A new level will be unlocked when you finished one. Anyways, here is a video of Boat Invasion walkthrough showing bits of the game.

Domino Fall 2 walkthrough

DF2 Domino Fall 2 is another new point and click physics based puzzle game from FreeWorldGroup. This game is basically the 2nd sequel for the popular game by FWG, Domino Fall. Like the previous one, in DF2, you must knocked out all the dominoes with as few cannon balls as possible.

Domino Fall 2 walkthrough.
Also, the game offers a level editor that comes in handy when you want to create your own levels. Meanwhile, this Domino Fall 2 walkthrough shows the solution to all of its 20 levels.


Space Cadet Shooter walkthrough

Space Cadet Shooter is another action adventure shoot and evade flash game from gamejelly. In this game, you take control of an Allied Navy fighter as cadet in training thrown into the deep end of a war between the alliance and evil Dominion. Battle enemy spacecrafts and collect valuable gems across three distinct worlds. As you go through relentless shooting action you will encounter enemy bosses that will put your skills into the real test.

Space Cadet Shooter walkthrough.

SCS is quite entertaining to play and some levels have quite enough difficulty for those who seek extra challenge. Meanwhile, here is Space Cadet Shooter walkthrough including a boss battle (the rest of the game and the final boss on the next update).

Hambo walkthrough

Hambo is another new addicting funny physics based aim and shoot game from notdoppler. Play as a little piglet commando whose mission is to rescue a friend, Bacon. Use a variety of weapons and skillfully take any hostiles down through 36 challenging levels.

Hambo walkthrough.

As you progress in the game, you will be challenged by more difficult levels mostly with a challenging scenario i.e. limited ammo or targets that requires precision and epicness. Anyways, should you find yourself in a situation far from good, consider this Hambo walkthrough (shows all levels w/ all gold) your back up.

Crazy Hangover walkthrough

Crazy Hangover is another new funny point and click game from gamesfree. In this game, you play as a dude who wakes up one morning after a crazy house party. You need to go outside but must figure out how to pass through the bouncer guarding the door. Look around every room to find things and items that you can use.

Crazy Hangover walkthrough.

There are also achievements in the game that will unlock extra features. To accomplish achievements; you must find all the beer caps, get the carrot from the refrigerator and give it to the dude in rabbit mask and lastly, turn on the radio inside one of the cabinets in the kitchen and listen to whole song it plays. If you think you are not sober enough to solve the game, learn how from this CH Crazy Hangover walkthrough showing the solution for the game.

Douchebag Workout walkthrough

Douchebag Workout is another funny point and click game from gamesfree. Play as skinny guy whose goal is to be the ultimate douchebag and impress the girls in school. Work out to grow your muscles and take supplements and protein shakes to fuel up your muscle growth. You can also tan yourself to add bronze color effect on your body.

Douchebag Workout walkthrough.

Ultimate Douchebag Workout Super Duty Master Flex is a very hilarious game that will get you in to many hours of gameplay. Meanwhile, if you are experiencing muscle pain due to excessive workout, I mean, if you want some tips or guide to this game, feel free to check this Douchebag Workout walkthrough we found so far.

Realer

Reality can't just go onto the page and work as a book.

In real life (IRL for you gamers out there) people really do just taaaaalk about nothing. They talk about their daaaaayy or the weeeaaather...all the time! But that isn't the stuff of dialogue in fiction--unless it's meant to demonstrate something. A dissolving couple, for instance.

IRL, people really do just jet off somewhere and then come back and resume their life. They do just take up random hobbies or investigate friends' murders in lieu of the police (OK, not that one. Hint hint, amateur sleuth writers).

But not in books. Books have to be life, distilled. Only purposeful things go into a book. Dialogue and character decisions that move the plot forward.

Books are realer than life.


Peak Moments




Another flash from the memory vaults: Years back, visiting a friend in Boulder, Colorado. We were having coffee at a park one morning, Chautauqua, as I recall. Sun was shining, a budding summer's day. Children and dogs running around, people enjoying the outside. Of a moment, I heard kettle drums in the distance; drums, then a horn.


Somebody playing Aaron Copland's "Fanfare for the Common Man."


Oh, wow. I got to my feet and headed to find the source of the music. I ran to find it.


Not far away was an old barn and in it, a symphony orchestra, apparently practicing. The light inside was dim, the walls were riddled with tiny holes and cracks, through which the summer sun shined inside


The music, the setting, the company, it all combined into a pure bliss for me. 


Play this one at my funeral, I thought. Along with Pachelbel's "Canon in D;""Bridge Over Troubled Water;" and "Hey, Jude." Any order you want.


I don't know how many moments like that one gets, but when one arises, enjoy it. Exaltation of one's spirit is always a good thing

Song for the Zombie Apocalypse



Here you go ...

A Few Movie Themes to Warm Up Your Day









If You Meet the Buddha on the Road ...


... lend him a jacket ...

In Portland, if you want a job as a weather forecaster, you must learn to say, "Tomorrow,  we expect light rain and forty degrees for our high temperature." Because that's the default forecast for this part of Oregon during the winter, which runs pretty much from the end of October until the first of March.


That's what happening at Steve's house right now. 


Only, tomorrow's forecast here is for colder temperatures and the possibility of snow to the valley floor. 


Sticking snow, since it's supposed to drop into the low twenties or high teens by day after tomorrow, courtesy of a cold front from Canada that swings out over the ocean to gather a little moisture before it arrives.


The crocuses and daffodils are up, the fruit trees budded, even the willows are greening, and here comes the snow? 


Bad snow! Bad!


Of course, the forecasters have been wrong before. Much of the time. Must be weird to get up every day and go to work having to pretend that yesterday didn't happen because to talk about it makes you look incompetent. 


While writing stories about Hell might help psychologically, it doesn't seem to have staved off winter quite as much as I would like. I am ready for summer here. 

Death Nine walkthrough

Death Nine is a new Japanese themed point and click puzzle escape game from Kiteretsu. This game is basically  a room escaping game that is controlled entirely by mouse. Navigate from scene to scene using the bars at sides and bottom of the screen. Look around every room to find items that you will have to use the right places to be able to progress through the game.

Death Nine walkthrough.

In case you got lost at some point in D9 and cannot find items but instead find yourself scratching your head, this Death Nine walkthrough we found on YT might help you out.

Roy Redux


I am, when I get moving, able to do so at a fair clip when it comes to putting words through my fingers. 


Four new Roy stories in the last what? just under four weeks? Plus the start of the fifth. That's faster than I did when I started out writing back in the day, with the goal I'd do a new short story every week.


Dan has been fairly sick so he has a good reason why you haven't seen the previous two Roy stories put up yet, and this one is only as much as you see here, but I'm cranking along ...






Under the Rose
by
Steve Perry
Roy ambled out of the casino. It had been a big night–he had kicked asses and taken names, won a monster pot at the end that would give him a month off to laze about, and on a stone bluff, too!
Well, not exactly “laze about,” since he had other duties these days, but at least he wouldn’t be parked on the South Gate twiddling his thumbs for a while, once he cashed in the time-chips he’d scored, and that was something.
He felt pretty good–until he looked up and saw Mephistopheles leaning against one of the columns holding up the casino’s portico.
The skinny old demon grinned like a rabid wolf when he saw Roy. He pushed off the column and there was no question that he had been waiting for him.
Uh oh. This could be trouble.
Mephisto–called “Mo” by those who knew him–had been around for a long damned time and always in the inner circle where he was one of a handful of demons who had The Chief’s ear. Mondo clout, Mo had, and he knew how to use it. He and The Chief were Farthest Fallen, and they went all the way back.
Roy hadn’t spoken to him since he couldn’t remember when. Dark Ages?
Mephisto was tall and thin, all angles and sharp elbows, and he didn’t look particularly strong or powerful, but it would be a mistake to make that assumption. As shapeshifters went, he was among the best. He could change his looks in a blink–bony-ass old man to voluptuous young woman to bodybuilder on steroids, bap, bap, bap, just like that. 
Nobody was sure if the skinny version was the real him or an illusion he used to gull people into thinking he was weak. Lot of demons had made that error, assuming he was weak. They only did it once. 
“Hey, Roy.”
“Mo. How’s it goin’?”
Mo shrugged. “If I complained, who would listen?”
Roy gave him a fake smile. “Yeah, I hear that. So what can I do you for?”
Mo said, “‘The eagle flies with the dove.’”
Roy blinked. If Mo had turned himself in to a giant spider and scurried up the casino wall to spin a web saying “Some Pig!” it would have been less surprising. 
No fucking way!
“Roy? Don’t don’t you have something to say to me?”
Roy managed to figure out how to work his tongue. He gave the response: “‘Love the One You’re With,’  Stephen Stills, 1970.” He  shook his head. 
“What?”
Roy said, “I can’t fucking believe that you are working with–”
Mo cut him off: “No names, Roy, the walls have ears. Let’s go some place private and have a few whiffs of hydrogen sulfide and a brew or two.”
Roy nodded. Motherfucker! Mo was working for Jay? What the hell was Hell coming to here?
#
Mo kept an apartment nearby, small, but nicely-appointed inside, lot of expensive knick-knacks. There was a demonservant at the door who silently admitted them and who wordlessly went to fetch inhalers and drinks.
“My dogsbody Dante,” Mo said. “First-rate.”
“Not real talkative, is he?”
“Had his tongue cut out. It’s taking a while to grow back.”
Roy raised an eyebrow.
“I have it removed again every year or so before it gets long enough to allow speech. An object lesson.”
Roy nodded. He didn’t ask. He didn’t want to know.
“The pad is clean,” Mo said, as Dante returned with a couple of inhalers and glasses of foaming something that had a peppery, ginger smell. “We can talk without fugue.”
Roy nodded again.
“You’re wondering how I came to be associated with our friend from On High.”
“Well, yeah.”
Mo shrugged. “You know how things are. Wheels-within-wheels, factions, alliances so twisted you couldn’t follow the lines with bloodhounds and magnifying x-ray glasses.”
Yeah, Roy knew.
“A smart demon needs to keep an ear to the ground, and an eye to the future. Never know but that what seems solid and set in steel will blow away in an instant like vapor.”
“Something in particular?”
“Not really.” He took one of the inhalers and snorted a big blast. The scent of rotten eggs permeated the air. He offered the other inhaler to Roy, who took it and sniffed in a blast himself. Nice.
“No, it has to do with continuity,” Mo continued. 
Roy nodded, as if he had a fucking clue what he was talking about. “Uh huh?”
“As in, there has been an awful lot of continuity here for a long time, same-old, same-old. This is not a steady-state kind of place. Change is going to happen, it has to, and it’s only a matter of when and how much. When it all comes down, I don’t want it to land on me.”
Roy nodded again. 
“Drink up.”
Roy reached for the stein. 
“So I need to know what Larry has been up to, and there are a few things you need to know, to keep abreast of the current situation. Are we copacetic with that?”
“No problem,” Roy said. 
Mo smiled at him. “You used to be really good at the game, Roy. Why’d you quit?”
It was Roy’s turn to shrug. “I got tired of all-bullshit-all-the-time. Always having to sleep with one eye open, not knowing who is getting ready to stab you in the back, it gets old. I figured a few hundred thousand years doing scutwork would give me a chance to take a break.”
“Opening and closing a gate? Dealing with the little old lady next door?” Mo said.
“Oh, Mrs. Bentley is a ballbreaker, but she’s straight-up what-you-see-is-what-you-get. That’s ... refreshing, in its own way. You know what they say, ‘no brain, no pain.’ Doesn’t take a genius to keep up: Gate is open or is it closed. You are on the list or you aren’t. 
“Except that Larry threw a monkey wrench into that.”
“Yeah. But, to tell the truth, I was getting a little bored. He caught me on the right day.”
He looked at Roy. “From what I hear, you haven’t collected too many cobwebs nor too much rust.”
“Like riding a bicycle, ain’t it?” He took a drink from the stein. Ah. Nice. Some kind of metal-etching acid.
“More like riding a bicycle on a greased high wire in a stone hurricane over the deepest Pit,” Mo allowed.
Roy shrugged. “Ridden one, ridden ‘em all.”
“I bet Lilith would love to hear you say that.”
Roy shook his head. “Is there anybody in this fucking place who hasn’t heard that baseless rumor about us? C’mon, Mo.”
“You might have to walk a long way to find somebody hasn’t heard it. But not far at all to find somebody who knows the difference between ‘baseless rumor’ and reality, kid. Don’t forget you you are talking to here. Hell, I have videos of you two ...”
Roy stared at him. 
Mo laughed. “Just pulling your chain.” He paused a second. “Long ago, Lilith and I, we ... well, let’s just say, we respect each other’s talents and abilities.”
Roy didn’t have anything to say to that, so he kept quiet. Mo and Lilith? He couldn’t even imagine it, unless Mo had a different look, but–what the fuck did he know? He could never have imagined himself and Lilith in his wildest dreams, either. 
Mo continued: “So, let me fill you in on some things that–ah–Jay has passed along ...”
“I’m all ears.”